🌐 EN | 🇯🇵 JP | Last sync: 2025-11-16

🎮 Introduction to Reinforcement Learning Series v1.0

Implementation Guide from Q-Learning to DQN and PPO

📖 Total Learning Time: 120-150 minutes 📊 Level: Advanced

Systematically master reinforcement learning algorithms that learn optimal actions through trial and error, from fundamentals to advanced techniques

Series Overview

This series is practical educational content structured in 5 chapters, allowing you to progressively learn reinforcement learning (RL) theory and implementation from the ground up.

Reinforcement Learning (RL) is a branch of machine learning where agents learn optimal action policies through trial and error via interaction with their environment. Through problem formalization using Markov Decision Process (MDP), value function calculation using Bellman equations, classical methods like Q-learning and SARSA, conquering Atari games with Deep Q-Network (DQN), addressing continuous action spaces with Policy Gradient methods, and state-of-the-art algorithms like Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC), these technologies are bringing innovation to diverse fields including robot control, game AI, autonomous driving, financial trading, and resource optimization. You will understand and be able to implement the foundational technology for decision-making that companies like DeepMind, OpenAI, and Google are putting into practical use. We provide systematic knowledge from tabular methods to Deep RL.

Features:

Total Learning Time: 120-150 minutes (including code execution and exercises)

How to Study

Recommended Learning Order

graph TD A[Chapter 1: Fundamentals of RL] --> B[Chapter 2: Q-Learning and SARSA] B --> C[Chapter 3: Deep Q-Network] C --> D[Chapter 4: Policy Gradient Methods] D --> E[Chapter 5: Advanced RL Methods] style A fill:#e3f2fd style B fill:#fff3e0 style C fill:#f3e5f5 style D fill:#e8f5e9 style E fill:#fce4ec

For Beginners (No prior RL knowledge):
- Chapter 1 → Chapter 2 → Chapter 3 → Chapter 4 → Chapter 5 (all chapters recommended)
- Time Required: 120-150 minutes

For Intermediate Learners (Experience with MDP):
- Chapter 2 → Chapter 3 → Chapter 4 → Chapter 5
- Time Required: 90-110 minutes

Focused Study on Specific Topics:
- MDP and Bellman Equations: Chapter 1 (focused study)
- Tabular methods: Chapter 2 (focused study)
- Deep Q-Network: Chapter 3 (focused study)
- Policy Gradient: Chapter 4 (focused study)
- Time Required: 25-30 minutes per chapter

Chapter Details

Chapter 1: Fundamentals of Reinforcement Learning

Difficulty: Advanced
Reading Time: 25-30 minutes
Code Examples: 7

Learning Content

  1. Basic RL Concepts - Agent, environment, state, action, reward
  2. Markov Decision Process (MDP) - State transition probability, reward function, discount factor
  3. Bellman Equations - State value function, action value function, optimality
  4. Policy - Deterministic policy, stochastic policy, optimal policy
  5. Gymnasium Introduction - Environment creation, state-action spaces, step execution

Learning Objectives

Read Chapter 1 →


Chapter 2: Q-Learning and SARSA

Difficulty: Advanced
Reading Time: 25-30 minutes
Code Examples: 8

Learning Content

  1. Tabular methods - Q-table, tabular representation of state-action values
  2. Q-Learning - Off-policy TD control, Q-value update rule
  3. SARSA - On-policy TD control, differences from Q-learning
  4. Exploration-Exploitation Tradeoff - ε-greedy, ε-decay, Boltzmann exploration
  5. Cliff Walking Problem - Q-learning/SARSA implementation in grid world

Learning Objectives

Read Chapter 2 →


Chapter 3: Deep Q-Network (DQN)

Difficulty: Advanced
Reading Time: 30-35 minutes
Code Examples: 8

Learning Content

  1. Function Approximation - Q-table limitations, neural network approximation
  2. DQN Mechanism - Q-network learning, loss function, gradient descent
  3. Experience Replay - Experience reuse, correlation reduction, stabilization
  4. Target Network - Fixed targets, learning stability improvement
  5. Application to Atari Games - Image input, CNN, Pong/Breakout

Learning Objectives

Read Chapter 3 →


Chapter 4: Policy Gradient Methods

Difficulty: Advanced
Reading Time: 30-35 minutes
Code Examples: 7

Learning Content

  1. REINFORCE - Policy gradient theorem, Monte Carlo policy gradient
  2. Actor-Critic - Actor and critic, bias-variance tradeoff
  3. Advantage Actor-Critic (A2C) - Advantage function, variance reduction
  4. Proximal Policy Optimization (PPO) - Clipped objective function, stable learning
  5. Continuous Action Spaces - Gaussian policy, application to robot control

Learning Objectives

Read Chapter 4 →


Chapter 5: Advanced RL Methods

Difficulty: Advanced
Reading Time: 25-30 minutes
Code Examples: 5

Learning Content

  1. Asynchronous Advantage Actor-Critic (A3C) - Parallel learning, inter-thread synchronization
  2. Soft Actor-Critic (SAC) - Entropy regularization, maximum entropy RL
  3. Multi-agent RL - Multiple agents, cooperation and competition
  4. Real-World Applications - Robot control, resource optimization, autonomous driving
  5. Stable-Baselines3 - Utilizing pre-implemented algorithms, hyperparameter tuning

Learning Objectives

Read Chapter 5 →


Overall Learning Outcomes

Upon completing this series, you will acquire the following skills and knowledge:

Knowledge Level (Understanding)

Practical Skills (Doing)

Application Ability (Applying)


Prerequisites

To effectively learn this series, it is desirable to have the following knowledge:

Required (Must Have)

Recommended (Nice to Have)

Recommended Prior Learning:


Technologies and Tools Used

Main Libraries

Development Environment

Environments


Let's Get Started!

Are you ready? Start with Chapter 1 and master reinforcement learning techniques!

Chapter 1: Fundamentals of Reinforcement Learning →


Next Steps

After completing this series, we recommend proceeding to the following topics:

Advanced Learning

Related Series

Practical Projects


Update History


Your journey into reinforcement learning begins here!

Disclaimer